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Inside IndyCar

Vehicle Technical Visualisation

Vehicle Visualisation - A detailed transparent model of the 2024 IndyCar. An in-house project to show fans the inside of these awesome cars in a unique and engaging way.

A WORK IN PROGRESS
 

Evaluating a new PC and RTX 4090 GPU card was the excuse for creating this unique look inside the 2024 IndyCar
 

Tasks: 3D Modelling, UV Mapping, Rigging, Shading and Rendering

Tools: Blender, Cycles

Client: In-house Project/IndyCar

Agency/Studio: Direct

Team Members: Chris Beatty

Final full-length test render of the glass IndyCar. The samples are a little too low at the start-up until we see the full cell, so there is a bit of jitter in the carbon textures to start. For Blender Cycles users out there, frames vary from 1 minute at 512 max samples for the engine and gearbox and then 2 minutes + at 1024 max samples for the rest, which gives a cleaner result but obviously takes longer to process.

 

There's also a jump on the fuel tank where I tested out using a higher light path count. I've probably gone a bit over the top with the post effects. Maybe dial them down 50%. Also, the glass is too refractive at the moment, so I need to bring that down a bit to make the inner details more visible, especially around the chassis and wheels.As always, a huge thank you to the guys at Indycar and Dallara for letting me use their CAD as a starting point to build this very intricate model of the current car.

Machine specs for those who are interested:
 

  • Processor (CPU) - Intel® Core™ i9 24-Core Processor i9-14900KS (Up to 6.2 GHz) 36MB Cache
     

  • Memory (RAM) - 128GB PCS PRO DDR5 4800MHz (4 x 32GB)
     

  • Graphics Card - 24GB NVIDIA GEFORCE RTX 4090 - HDMI, DP
     

  • Liquid Cooled
     

  • 2TB SSD for applications
     

  • 8TB project drive​

Find out more about our CGi and Animation capabilities by visiting :
Chris Beatty Animation 25 R01 Positive.png
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